I started off thinking this game was just going to be funny and a little weird (which would be great already), and I was surprised by the horror-y direction it ended up taking. I really liked all the little effects you created with the type. It definitely helped immerse me in the world you were creating and I would love to see more of that. After running around in circles for awhile with the choices I'm given, I definitely started to feel disoriented which definitely feels correct given what's going on in the story. The two endings I got both seemed bad and I definitely want to go back and try to figure out how to get a better ending without dying or falling into a coma. The overall feeling of it was very cinematic and I think it's very successful.
Oh, I really like this game, the calm reveals the madness, the emotions of the players in the game is depressed, progressive, and I love the size and color of the game copy! Some special text will be super large, or directly turn red to warn me, the author still uses a lot of punctuation symbols as pictograms, such as using a period as a fish bubble, which is very creative. In addition, the author uses the Twine code very efficiently. On some dynamic or onomatopoeia adjective words, she uses the code to make the words shake, or move up and down. The dynamic effect is simply amazing!
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I started off thinking this game was just going to be funny and a little weird (which would be great already), and I was surprised by the horror-y direction it ended up taking. I really liked all the little effects you created with the type. It definitely helped immerse me in the world you were creating and I would love to see more of that. After running around in circles for awhile with the choices I'm given, I definitely started to feel disoriented which definitely feels correct given what's going on in the story. The two endings I got both seemed bad and I definitely want to go back and try to figure out how to get a better ending without dying or falling into a coma. The overall feeling of it was very cinematic and I think it's very successful.
Oh, I really like this game, the calm reveals the madness, the emotions of the players in the game is depressed, progressive, and I love the size and color of the game copy! Some special text will be super large, or directly turn red to warn me, the author still uses a lot of punctuation symbols as pictograms, such as using a period as a fish bubble, which is very creative. In addition, the author uses the Twine code very efficiently. On some dynamic or onomatopoeia adjective words, she uses the code to make the words shake, or move up and down. The dynamic effect is simply amazing!